![]() ![]() It is clearly a partially farcical take on the medieval game archetype, with a number of ridiculous skills and dungeon features included. ![]() If some of those names tickle your funny bone, then you would likely get a kick out of this game simply for the comedic nature. I kicked off my first foray into this game with the delightful skill set of Viking Wizardry, Piracy, Axes, Master of Arms, the Artful Dodger, Communism, and Critical Hits. You can turn permadeath off, but the default setting is if you die, you’re dead. As you go, you gain experience that ultimately provides skill points that can be assigned to powers provided by your different skills chosen at the start of the run. Along the way you are treated to a cornucopia of deadly enemies, dangerous traps, loot, weapons, and a whole manner of other randomly seeded things. You are a dungeoneer fighting your way through several floors en route to confronting the evil Lich Dredmor and ultimately destroying him. Turns out I was wrong.ĭungeons of Dredmor is a roguelike in the medieval questing strain. Something to play around with for a bit and discard, maybe, but I never expected that I would be drawn in as completely as I was. This is a title that I likely never would have purchased on my own, as it didn’t strike me as something I would be overly engaged by. It would be brutal to lose the game after more than 20 hours in a single battle going wrong. My defense strength is hopefully enough to sustain a hit or two of Dredmor if it happens. My idea is that I save up strong wands and crossbow ammunition, hit him and then use my burglary skills to run away. I read up on him a bit and have a general hunch that he's best defeated with strong ranged attacks. I hope my build is successful against Lord Dredmor. Luckily, I never was caught between monsters when that happened. ![]() The only danger so far is the odd haywire event. They weren't able to get in more than a few occasional hits which I can heal faster than they come in. In Level 8, I was able to walk right into it and kill one monster after the other. After that, I maxed out burglary to deal with the traps and then berserker rage which helps with the monster zoos. From the archaeology tree, I only learned the second step which allows me to trade in artifacts for XP. I first maxed out unarmed combat, then shield bearer. Unarmed Combat / Shield Bearer / Berserker Rage / Artful Dodger / Burglary / Archaeology / Promethean Magic I went with a random build that looked ok. Clearing the eight levels took about 15-20 hours alone. 10 levels is more than enough as I'm playing with the standard map size which needs a fair bit of grinding. As I don't have the DLCs except for the free one, there will only be 10 levels and not 15 as with all DLCs. I had a few unsuccessful attempts before but never made it beyond level 2 before. I'm in my first promising attempt and cleared up level 8. I racked up 27 hours last week and will continue playing, hopefully to win this. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |